Documentation → Reference
Formats, limits and quotas
Every ceiling in one place. These are the values this deployment is running — they are configured per installation, so a staging server may answer differently from production.
mapbench is in beta. These numbers are set to keep a shared server responsive, not because they are the right long-term answer. If one of them is in your way, say so — that is useful information at this stage.
Accepted file formats
| Format | Extension | Notes |
|---|---|---|
| GeoJSON | .geojson, .json | The simplest path in. WGS84 assumed unless the file says otherwise. |
| GeoPackage | .gpkg | May contain several layers; each becomes its own dataset. |
| FlatGeobuf | .fgb | Best choice for something large — compact and fast to read. |
| Shapefile | .zip | Zip the .shp, .shx, .dbf and .prj together. |
| KML / KMZ | .kml, .kmz | |
| CSV | .csv | Needs coordinate columns. |
| GML | .gml | |
| GPX | .gpx | |
| PMTiles | .pmtiles | Already tiled — stored as-is, and cannot be reprocessed. |
The allowlist as configured here is:
.csv, .fgb, .geojson, .gml, .gpkg, .gpx, .json, .kml, .kmz, .pmtiles, .zip.
Anything else is refused at upload rather than failing later in a tiling job.
Raster data is not supported. mapbench tiles vector features.
Upload sizes
| Limit | Value | What happens |
|---|---|---|
| Largest file | 1 GiB | Anything larger is refused. Convert to FlatGeobuf or GeoPackage — the same data is usually a fraction of the size of GeoJSON. |
| Direct-to-storage threshold | 90 MiB | Below this the file goes through the app; above it your browser uploads straight to storage, in parts. Nothing for you to choose — it switches on its own. |
| Uncompressed archive contents | 4 GiB | A .zip or .kmz that declares more than this uncompressed is refused before a single byte is read. |
| Layers per import | 50 | A multi-layer source or a bulk service import fanning out to more than this is refused. Import in batches. |
Processing
| Limit | Value | Applies to |
|---|---|---|
| Queued jobs per organisation | 25 | Everyone — people and agents alike. Anything beyond it is refused until earlier jobs finish. |
| Jobs per hour, per credential | 20 | API keys and connected agents. |
There is no cap on how many datasets or maps you may keep, and no storage quota in this beta.
SQL queries
| Limit | Value |
|---|---|
| Rows returned | 1000 |
| Queries per minute, in the app | 30 |
| Queries per minute, per API key or agent | 10 |
| Time before a query is given up on | about 70 seconds |
Queries also run under a memory ceiling in their sandbox. A query that exceeds
either bound is stopped rather than queued — narrow it with a
WHERE clause or a bounding box. The row cap makes this a tool for
checking and aggregating, not for exporting: to get a large result out, make it a
model.
API requests
| Limit | Value |
|---|---|
| Requests per minute, per API key | 120 |
Exceeding it returns 429 with a Retry-After header
saying how long to wait. Honour it rather than retrying immediately.
Things there is no limit on
- The number of datasets, models, maps or projects you keep.
- How many share links you mint, or how many people open one.
- Map views and tile requests.
Known gaps in this beta
Stated plainly, because finding these out by hitting them is worse:
- No scheduling. Nothing re-fetches, re-runs or refreshes on its own. Reprocessing an import and re-running a model are both manual.
- Models do not cascade. Refreshing an input does not re-run the models built on it; you re-run them yourself, in order.
- No raster support, and no rendering of a map to an image. The preview card on a share link is a generated graphic, not a screenshot.
- No self-service sign-up. Accounts are created by invitation — request access.
- No SLA, and no guarantee of data retention. Keep your source files. mapbench is a place to tile, style and publish them, not the only copy.
- Sharing has no expiry or rotation in the web app — both exist through the API. See Publish and share a map.
See also
- API keys, scopes and projects — what a credential may do.
- Your first map — the end-to-end pass.